XNL Ft. Surface Pro 7 (Gaming) Cooler

This is simple and (slightly) customizable Surface Pro 7 cooler which you can ‘slide-onto’ your surface to cool it down during heavy load like for example gaming, video rendering, live streaming, video capture etc, so you can still use the full potential of your CPU instead of either letting it throttle (plummet in speed all the way down to 200MHz-400MHz😳) or by limiting it’s CPU power in the hopes it won’t throttle (Spoiler: Most of the time limiting it will not help).

So I instead made this solution to cool our Surfaces, and have been using them perfectly fine at full power ever since without any issues😊👍🏽

IMPORTANT: Make sure to read the additional information below and to watch the YouTube video to learn how to use this project/product and how to build it yourself (correctly)😊.

I’ve made a YouTube video about this project, why I made it, and how you can make one yourself on my YouTube page here.

Download: 750kb

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Information

This is a simple to print (does require a bit of support cleaning effort of course, like most ‘one-piece-prints’ do), snap-on cooling solution for your Surface Pro 7 when you are running into issues where it’s throttling while for example gaming on it, or even doing more serious work like OBS Captures from external sources, using it as live stream machine etc. All things which COULD cause it to thermal throttle.

TIP: I’ve made a video about this Project/Product on my YouTube here

Software Solutions (Which I Refuse To Use)

And yes, I AM aware that there are ‘software solutions’ to make it throttle less aggressively, or by limiting the CPU it’ max frequency (when using Linux), so that it doesn’t throttle that quickly (or even at all in some cases)… BUT, I obviously did not bought a device with a turbo frequency of 3700MHz just to limit it to 2200MHz (and thus effectively ditching 1600MHz which is almost half it’s power 😳!) just to prevent it to overheat🤷🏽‍♀️😂

And in some cases (in my more extreme use cases with live video encoding and even occasional gaming) the software solutions don’t even work properly (on either Windows or Linux, so it’s not just the issue I’m running on Linux either😉).

Software (External Cooling)

So instead of relying on (unreliable) software solutions and/or basically crippling my device while doing so, I decided to come up with a (in my opinion) better plan: Cool the surface externally. However it is obviously not really doable to ‘haul-around’ a big tabletop-fan or a (bunch of) random 120mm fan(s) to cool down your Surface wherever you go. So I decided to design a 3D model which can be easily printed and requires minimal assembly, which you can easily ‘snap-onto’ your Surface whenever you needed it.

My Project Goals for this  ‘Product’ (achieved!):
✔️ It needed to portable and fit in my laptop bag
✔️ It needed to be easy to assemble (Only about 3-4 parts required depending the power source you use, including the ‘product’ itself)
✔️ It needed to be easily adaptable to for example USB powered
✔️ I wanted it to be free to download, and low cost to make for other (in regards to the external parts required)

Failed part of MY version of the build (points for you to look out for!):
⚠️Making the 5V/USB Powered version efficient enough to decently cool it while gaming for example (read my point of failure below!)

The reason my 5V/USB version failed, was purely due to the poor quality of the fan I had ordered. It turns out that the fan did NOT spin between 3400-4000RPM as was advertised at all. In fact I even ordered the 5V version even from a different seller because he claimed his 5V fan was indeed 4000RPM. HOWEVER… When doing some testing, I noticed that the fan would actually reach its full (advertised) speed when I start cranking up the voltage (with a lab power supply of course😉) to around 7-7.5V. But at 5V it was only spinning at half it’s RPM (approx.). And thus NOT cooling sufficiently. I might re-make my 5V version so that it’s also suitable for gaming some other day, but for now that one (as shown in the video) works perfectly fine for my recording and streaming purposes, and it turned out even to be a better solution, because now it’s much more silent during recording/streams🤷🏽‍♀️😂.

So to sum-up: The 5V version on it’s own is NOT a failure (a friend of us did build it with success when using a different/better fan for 5V), but that ‘failure’ was just on me for ordering/receiving the wrong fan. But I did want to share this part for transparency of the project, but also in the hopes you’re not making the same mistake/error😊. OR that you at least know what the problem is if your 5V version doesn’t work😊.

Required Parts For This Project

– The downloaded file(s)
– A 70x70x20mm fan (recommended either 5V or 12V depending on your power source, and a recommended speed of 4000RPM)
– A power source (Spare USB-A cable for 5V or an external 12V adapter)
– A couple screws (for the fan and grill)

IF you are using the USB-C ‘Add-on’ (as shown in the video), you will also need three 12x2mm screws to mount the ‘add-on’ onto the fan.

Included In The Download

Included in this download are the following 3D files:
– The main model itself (which slides over the surface and holds the fan)
– An optional ‘addon’ so you can add a USB-C connector to it
– An Optional 3D printable fan grill (70x70mm) if you don’t have (or can’t find) a metal one*

* I created this fan grill as replacement for a metal one (which I didn’t had in stock during the project build, while I thought I did had them), but personally I recommend to just order the metal ones for a few cents. This because those are smoother and thus also produce less noise. Secondly I would like to state that I had initially drawn the grill “by hand” and then exported it as STL, but in some stupid mix-up I deleted both my original drawing from TinkerCAD AND I accidentally (shift-)deleted the .STL from my pc 🤷🏽‍♀️😂. So to be able to still include the same grill as I used in the video, I downloaded the gcode from my printer and re-converted it back to an STL. due to this it is not as accurate as the original was, but it should still be fine to use though😊.

Voltage Requirements/Questions

Q: Can you also use other voltage fans (like 24V for example)?
A: Yes, you can. HOWEVER, do make sure that you then also use an external power source (adapter) which supplies the required voltage for the fan. And do please also keep in mind that for example most 24V fans are MUCH louder than a 5V or 12V one.

Q: What should the (maximum) current of the fan be, and/or what current should by adapter supply?
A: If you’re making a 5V USB fan, then make sure it doesn’t exceed 500mA (0.5A), to ensure you won’t overload the USB port in any way. If you are using a 12V fan, then you can just use a 12V (DC!) adapter which a current rating of 1A (1000mA).

Q: Can I also use an USB-C cable so that my fan is powered via the USB-C port instead?
Simple answer: No, USB-C requires a ‘negotiation’ to enable the correct (voltage) output, otherwise the USB-C port will not output any voltage at all (and thus the fan will NOT work when just cutting up a USB-C cable and using that).
‘Complex Answer’: It IS technically possible, but you will either need to use a modified USB-C connector which pulls certain pins down with a resistor, or you will need to modify a cable (which has more than 4 leads in it) to ensure it ‘negotiates’ the voltage in this same style properly. I’m however on purpose not covering this for this simple project, because I’m thinking this project could potentially reach more people than just ‘electronics tinkering people’, and thus the risk of them damaging the Surface it’s USB-C port. IF you know what you are doing, you could indeed make it USB-C, but it’s not something I recommend for beginners 😊.

Q: But how do I connect the wires, or the adapter to the fan?
A: If you’re not sure how to do this, then I would recommend you to please watch the video about this project on my YouTube channel, because in that video I explain all this in detail😊

My Personal Results

I’ve mainly used the 12V version (with an external adapter), but when me and my wife tested it while for example playing Halo Master Chief Collection (Halo Reach on max settings, resolution 1400×900), we played over 3 hours straight in CO-OP with another player over the internet without ANY performance or temperature issues on either of our Surface Pro 7’s. The 5V variant I mainly use during recording or live videostream calls, but that one holds up just fine for that also (which it WON’T if I don’t use that fan!). MY 5V build is however not strong enough to game with (but that reason is explained above in detail).

!Possible Scratches On Your Surface Disclaimer!

Please do note, that because this design is just a ‘hard piece of plastic’, that it could potentially cause scratches on your Surface if you slide it on and off frequently! I personally don’t care about this, a solution to this would to for example stock a thin part of padding/felt on either the surface or in the Cooler Model. But that would only make the surface uglier in my personal opinion (if you put the felt on the surface). And like said: I don’t care too much about a few (possible) scratches). I personally didn’t have any issues like this (but mine are already scuffed up a bit anyway due to serious use), but do keep this in mind, and don’t come running back here IF scratches t might happen, You have been warned 😉.

IMPORTANT TIP: If you're planning to redistribute this project/product or if you are planning to use it for any commercial purpose (if the license permits these uses of course), then it is highly recommended that you 'copy-paste' this License and store it along with your download(s) for future reference.

License

BY DOWNLOADING, INSTALLING, COPYING OR OTHERWISE USING THIS PROJECT, PRODUCT, FILES OR ANY PART THEREOF (AND THE RELATED DOCUMENTATION) FROM XNL FUTURE TECHNOLOGIES, YOU ON BEHALF OF YOURSELF, OR ON BEHALF OF ANY ENTITY BY WHICH YOU ARE EMPLOYED AND/OR ENGAGED AGREE TO BE BOUND TO THIS LICENSE AGREEMENT.

IMPORTANT
Do note that all sections/'chapters' bellow constitute the entire license and that they are 'interconnected'. This for example means that if there is a section about Closed Source/Binaries License, that this doesn't mean that the rest of the license doesn't to those binaries. It just means that that section is specifically aimed at those files, while the rest of the license (where applicable) is also 'in effect' for those binaries.

NOTE: Additional License info (invalidates parts of the default license below!):

For this project it is NOT allowed to just bluntly re-host, mirror or even remove branding and re-host it. It is however allowed that you make derivative for another device if my model doesn’t fit on those. If you use my model(s) as main/base, then you are required to use the same license restrictions, commercial use (selling the model etc) is then not allowed. You are then also still required to link back to the original project (this page) when releasing you model. You CAN obviously remove the branding/logo if your making one for a different device (including the XNL Ft. logo), given you DO still properly link back to this project.

Why for example not commercial use? Simple: I made this project for FREE and don’t want others to exploit other users off of my work🤷🏽‍♀️😉. Basically put: I want everybody to be able to enjoy this project for free (even if those would be derivatives off of my design). If you think you should ask people ‘big bucks’ for something like this, then in my opinion you should just make your own completely from scratch also and ‘earn that money fair and square’ 😉.

But what about printing them and selling physical copies of them for example for 35 bucks? NOPE! Not allowed either.. Fine if you cover the costs of the printing itself, but it’s not intended nor allowed to “exploit” others by using my work I’m giving away for free to enjoy😊. Again: If you want to earn/ask “big bucks” for relatively simple projects like these, then just design them yourself and do whatever you want with your project😊👍🏽

Open Source License

This section covers the source-code files of this software, download, project and/or product.


TIP: Some of our open source programs, scripts etc which are 'open-scripts' (think about shell scripts, lua etc) will often contain a simple and easy block at the top to instantly comply with all the license requirements without too much fuzz
😊. (Given that you don't violate other possible rules of the license like for example: "No commercial use" if that applies to that specific license of course.)

Educative purposes

The main purpose of us publishing the source code's of our (software) projects is to educate others, to inspire others and (often) to give others a 'foundation' for their own (personal) projects (these are the 'Foundation Projects'). Our source codes should (in nearly all cases) not be used to produce commercial products.

Foundation Projects/Downloads

Projects/Downloads and/or Source Codes which are 'marked' as 'Foundation Projects' are actually intended to build and/or design your own projects and/or products with. These are often intended as 'starter-kits' so that you can get started to make your own projects and/or products with it. Projects/products which you have build-up these 'Foundation Projects' can be used and/or published (even commercially) if you like. It however is (obviously) important that you have put a significant amount of work into the foundation project to make it your own project/product. And it should still not violate the general license terms for the Foundation Project (meaning that it is for example not allowed to use a Foundation Project to make your own project/product which could for example hurt/damage other people or damage their property, reputation, business etc).

Commercial Use and/or Redistribution

If you are inspired by one of our source codes and you make your own version of it (from scratch) and are just using a 'couple snippets' to make your own product (which you intend to redistribute and/or sell), then you are allowed to do so. It is however important that you give credit where credit's is due, and that a signification portion your publication (>90%) should consist out of your own work.

Obviously you don't have to credit us for things like for example simple 'if block structures' or a (commonly known/used) simple formula to calculate something. But if you are using entire (either slightly modified or unaltered) functions, modules etc, then you are required to credit us/the original code (for example in the about screen, the documentation and/or the source code).

Reusing graphics, sound files, music, 3d models, animations and/or other elements

In 99% of the cases it is not allowed to reuse any of the graphics or other (graphical) elements included in our source codes for your own project(s). If you are (re-)making your own version based on a source code of one of our projects/products, then unless otherwise stated for this particular project, you are required to create your own (graphical) elements like clip-arts, illustrations, icons etc. The same goes for example for 3D models, animations and audio files etc included in the source code.

This basically means: That if it is not explicitly stated for the project's/product's source code that you can reuse the included images, sound files, 3D models, animations etc, that you are not allowed to reuse them for your own project(s) if you are planning to redistribute them (either free or commercial).

Rebranding and then (re)publishing

For some (beginner) 'programmers' it might seem tempting to just change some UI/interface aspects like icons/graphics, text labels (changing the copyright/creator info and the application name), re-arranging some interface controls and then slapping their own logo on it to (re-)publish it as their 'own program'. This type of (re-)distribution is not allowed and is considered taking credit for our work. We will not hesitate to take (legal) action against this and possibly even publicly call you out on it. Simply because these kind of publications are quite demotivating when people are putting in quite a lot of effort to create educative content/source-code's for others to learn from just for to be 'stolen' by someone-else who falsely takes credit for it.

Am I allowed to make changes to the source code only for my own use, for my dad or for some of my friends for example?
Yes, but read on first 😉:
Sure you can, that is actually how I myself (and several others on the XNL Future Technologies team) have started programming years ago. It is however very important to note that you are not allowed to publicly publish your modified/changed version online if it's not actually a Foundation Project (which are intended to be re-used and can be re-published). But if you are using our source codes to make 'custom versions' for yourself, your family and/or your friends (while not publishing them publicly) then you are of course allowed to do so. I would even recommend you to share your own 'custom versions' with your family and friends (offline/non-publicly that is of course), so that you get a 'testing audience' which gives you an opportunity to actually learn to deal with 'bug reports' and feature requests by your (small) 'user base' 😊

A small tip though (and I'm speaking from experience here😉): Always keep a copy of the original source code(s) as back up, and make comments in your (modified/custom) code to mark which sections you have used from other people's source codes for example. This way you can still 'back-track' what you did if you look back at your projects decades later 😉.

Use at own risk

Any use and/or re-use of our source codes and/or portions of it is at your own risk.

Attribution Required

When using this project, product, the files, portions of or anything else from this provided download(s), you are required to attribute XNL Future Technologies.

This means that you will have to give credit to XNL Future Technologies for the parts, code, files, snippets, images, portions etc you've used from the provided project, product, it's files and/or download(s).

Some of our open source programs, scripts etc which are 'open-scripts' (think about shell scripts, lua etc) will often contain a simple and easy block at the top to instantly comply with all the license requirements without too much fuzz 😊. (Given that you don't violate other possible rules of the license like for example: "No commercial use" if that applies to that specific license of course.)

Attribution (crediting) can be done in all kinds of ways, and how you should credit depends on how much of the provided 'content' you've used for your (derivative) work(s). If it's for example 'just a small snippet of code' and your application is also distributed as 'open-source', you could just credit XNL Future Technologies by placing a comment above 'the snippet'. If it for example would be a library which you have used on which most or major functions of your application depend on, then you might need to add attribution/credits to XNL Future Technologies (including the library name) in for example your Application's 'about screen' which would result in something like: "Uses the XNL Future Technologies .............. library" or "Uses the .............. library by XNL Future Technologies".

If it's a more 'severe case' of using our 'main work' and just making 'small adaptions' of your own (so basically "just a slightly modified version" of our project/product/file etc), then the attribution (credits) also have to be more prominent. If you for example downloaded an 'entire (example) application' or 3D Model with this 'license term tied to it', and you would only make a few (minor) adjustments, then the 'main works' are still very recognizable as our own 'original works', and thus you would also be required to attribute (much) more prominent. An attribution would then be something like:
XNL Future Technologies [project/product/model name here] modified by [Your Name Here].

So how and what you should credit really depends on what and how much you've used. How attribution/credit placement would be required is something which should be determined by the user (you) of the 'copyrighted works' in their own project/product.

Do note that there are situations where it would still be required that you place a prominent attribution, while you for example might have made major (visual) changes in your opinion. An example of a situation like that would be: Taking an (example) application and only changing the whole user interface (colors, buttons etc) while the application underneath still does exactly the same. Then you are still required to put a prominent attribution on the works like: "[Application Name Here] by XNL Future Technologies, Skin by [Your Name Here]"

This would be due to the fact that you then basically contributed (near) nothing to the application itself aside from 're-skinning it', and therefor you would not be able (read: allowed) to 'claim ownership' of the 'main works' either (only on the skin itself).

IMPORTANT NOTE:
Attribution is a legal requirement when the license of a project, product, download etc requires it.

Commercial Use Not Allowed

Commercial use of this project, product, the files, portions of it or the provided download(s) is not allowed.
This basically means that you can't use anything from this project, product, download(s) etc for commercial use.

Please note that 'Commercial Use Not allowed' does not only mean that you can't (re-)sell it, It basically means that you can't use this project, product, the files, portions of it or the provided download(s) for any commercial use and/or any financial gain.
Some other examples of commercial use which are not allowed are:

  • Using (parts of) the project, product, the files, code etc (from here on summarized as product) in or for your own work(s) which you intend to sell.
  • Selling services which require use of this project, file(s), code etc and thus basically charging your customers for use of this 'product'
  • Renting out this product/project or parts of it
  • Selling "compilation disks, download, packages" etc which include this project/product and/or portions of it
  • Putting this project/product and/or parts of it behind a paywall on your own website(s) and/or platforms (either altered or unaltered)

Because we think that the "Standard No Commercial Use Allowed Clause" can be a bit vague or even a pitfall in some cases, we've decided to exclude certain situations from our 'Commercial Use Not Allowed Clause',  hoping that it will be a bit easier for people to understand what they can and can't do with the projects, products, files, models etc which are tied to our "Commercial Use Not Allowed Clause"

Excluded from this "Commercial Use Not Allowed" clause are:

  • Using, showing, demonstrating, educating with etc this project, product, the files, portions of it or the provided download(s) in vlogs or in/on blogs (which in could be considered commercial use by some)
  • Using this project, product, the files or portions of it internally in your business (either to make profit with it or just as 'tool'). Do however note that this type of use (obviously) comes without ANY acceptance of liability from XNL Future Technologies. And thus that using it for situations where your business (/income) might depend on it, on it's existence and/or (future) availability is 100% at your own risk. These are just intended as DIY projects and do not classify as business grade releases!
  • If this project/product is for example a 'software package/suite', you are allowed to install it for customers (upon their request) and charge your own 'installation fee' for this (because you are charging for your time/service). You are however not allowed to offer a special installation service for this project/product specifically on your website or to your customers, neither are you allowed to actually charge your customers for this project, product, the files, portions of it or the provided download(s).
  • If this project/product is for example a '3D Statue/model' and someone asks you to print it for them, you are allowed to print it and charge your customer for the material(s), power consumption and your time. You are however not allowed to specifically charge your customer for this particular model or offer this model as 'printable product' (either on it's own or as a 'model package').
  • In case of a Printable 3D Statue/Model you are also allowed to charge customers for your time, paint and 'artistic work' if you are requested to paint it for one of your customers. Keyword here is: Requested. You are for example not allowed to offer this model/statue in your store as 'order this model painted as you like'.

 

No Redistribution Allowed

It is not allowed to redistribute this project, product or the files included in the download(s) in any way (either altered or unaltered). This means that you are not allowed to share or (re-)upload any of the files which you can download from this project, product, tutorial etc.

If other portions of this license state that you can use/redistribute certain parts of this download (for example: snippets, examples from a source code, or specific files etc), then those specific 'items' are exempt from the 'No Redistribution Allowed' rule.

If you need to make this project, product or files available to others (for example visitors of your blog), then you should provide them with a direct link to this page instead of 're-uploading' them to your own blog/website for example.

Logo & Branding Copyright

XNL Future Technologies™, XNL TV™, XEWA™, TeamXNL™, System166™, The XNL Ft logo, The XNL Future Technologies logo, The XNL TV logo, The E-Series "Flamingo Logo", The XNL E-Academy Logo, The Overkill Edition Logo, The XEWA logo, The System166 Logo, The Sophie The Pigeon 8-Bit logo and others are trademarks or registered trademarks of XNL Future Technologies in The Netherlands and other countries. Other terms, project, product or brand-names and/or logo's may be trademarks of others.

XNL Future Technologies is not associated and does not claim to be associated with any company or product that might have been mentioned in their documentation unless explicitly stated otherwise.

Legal & Disclaimer(s)

SIMPLIFIED DISCLAIMER:
The use of our projects, products, schematics or other files is at your own responsibility and they are provided “AS-IS”, without ANY WARRANTY. Use of the content on or from our website(s) is 100% at your own risk. Please realize that most of the 'stuff' that we offer on our website is intended for the enthusiasts, and thus it is designed/meant to be adapted, expanded or adjusted for use in 'larger' projects. Or that it is meant as a basic guideline to get started on a project of your own. Some products that we used (or have used) internally in our company will be shared with the public so that others can enjoy these modules or products also. For all these projects, product, files etc goes: USE AT OWN RISK! Some projects or products that we use internally do not have build in security measures (like reverse polarity protection for example!), this is to keep the costs at internal (test) stages as low as possible or due to the fact that the product is intended to be used in only one particular way! Keep this in mind when using, building or even buying these projects or products. If you're not sure what you're doing or if you don't trust a certain product, schematic, sample or anything else: USE YOUR INSTINCT and DO NOT CONTINUE, If you DO want to continue working on or with the project, product, source-code, sample, printed circuit board, model, schematic etc: Again: AT YOUR OWN RISK. The same goes for using our software (either closed source or other included binaries): USE A YOUR OWN RISK.

OFFICIAL DISCLAIMER:
THE SOFTWARE, PROJECTS, SCHEMATICS, INFORMATION, SOURCE CODE, SAMPLES, FILES, 3D MODELS AND PRODUCTS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL XNL FUTURE TECHNOLOGIES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE, PROJECTS, SCHEMATICS, INFORMATION, SOURCE CODE, SAMPLES, PRODUCTS OR THE USE OR OTHER DEALINGS IN THE SOFTWARE, PROJECTS, SCHEMATICS, INFORMATION, SOURCE CODE, SAMPLES AND PRODUCTS. XNL FUTURE TECHNOLOGIES ASSUMES NO LIABILITY WHATSOEVER AND DISCLAIMS ANY EXPRESS, IMPLIED OR STATUTORY WARRANTY RELATING TO ITS SOFTWARE, PROJECTS, SCHEMATICS, INFORMATION, SOURCE CODE, SAMPLES AND PRODUCTS INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT SHALL XNL FUTURE TECHNOLOGIES BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE, SPECIAL OR INCIDENTAL DAMAGES (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS AND PROFITS, BUSINESS INTERRUPTION, PERSONAL INJURY OR DEATH, MATERIAL, OR LOSS OF INFORMATION) ARISING OUT OF THE USE OR INABILITY TO USE THIS DOCUMENT EVEN IF XNL FUTURE TECHNOLOGIES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. XNL Future Technologies makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other-wise, to any intellectual property rights is granted by this publication. XNL Future Technologies software, projects, schematics, information, source codes, samples or products are not designed, intended, authorized or warranted for use in or as systems for applications intended to support or sustain life, or in any other application in which the failure of XNL Future Technologies software, project, schematics, information, source code, model, sample, files or product could create a situation where personal injury, death, or severe property or environmental damage may occur. XNL Future Technologies products, projects or samples are not designed nor intended for use in weapon systems, this applies to offense and defense systems. XNL Future Technologies projects and products shall never be used to cause harm to living creatures including but not limited to humans and animals. XNL Future Technologies projects and products shall never be used to cause damage to property of any kind. Any use of XNL Future Technologies projects or products to cause harm, death or damage in any kind is strictly prohibited.

XNL Future Technologies reserves the right to discontinue or make changes to its projects, products or files at any time without notice.

SAFETY-CRITICAL, MILITARY, LIFE SUPPORT, MEDICAL AND AUTOMOTIVE APPLICATIONS DISCLAIMER: XNL Future Technologies products, projects, samples, source-codes, documentation, tutorials, software or any other content is not designed for and will not be used in connection with any applications where the failure of such would reasonably be expected to result in significant personal injury or death (“Safety-Critical Applications”). Safety-Critical Applications include, without limitation, life systems or devices, health (monitoring) equipment, safety or security systems, equipment or systems for the operation of nuclear facilities or other “large impact” facilities. XNL Future Technologies products, projects, samples, source-codes, documentation, tutorials, software or any other content is not designed nor intended for use in government, military or aerospace applications or environments or in any other “high-risk” facility, location or environment.

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